Special Issue Call for Proposals: Musical Disruptions in Video Games
Guest Editor: Stephanie Lind (Queen’s University)
Deadline for submission: Friday, March 15th, 2019
While music in many video games is often designed to seamlessly embed into the player’s experience, thus contributing to immersion, in some games music functions instead as a disruption, interrupting the gameplay experience.
For example, in rhythm games such as Guitar Hero, these disruptions function as cues to the player about their progress through a level game; a failed level means that the audio is cut (literally disrupted). But in subtler cases, musical disruptions may function as anachronisms, or as dramatic contrast meant to emotionally engage the player. For example, in Assassin’s Creed, electronically-distorted music and sounds are a reminder to the player that their character is a modern-day victim transported virtually to the past through memory. In Battlefield 1’s “Flight of the Pigeon”, a shift of orchestration from percussion-heavy, low-register brass and strings to a higher-register piano is a dramatic contrast that highlights the shift from human to bird perspective, disengaging the player from the heavy emotional impact of battle to a spacious, uplifting moment of freedom.
These musical disruptions can signal elements of narrative, of success versus failure in gameplay, of changes in perspective, and more. As a result, these disruptions are a key element of the game experience, contributing not only to the narrative of the game but also to its emotional impact on the player.
We seek a range of work on the topic of musical disruption in video games incorporating musical and/or inter-disciplinary perspectives, including but not limited to musicology, ethnomusicology, music theory/analysis, communication/media studies, cultural studies, sound studies, and cognition studies. Questions about the suitability of a possible proposal are encouraged and may be sent to the e-mail listed below before the deadline.
All articles submitted should be original work and must not be under consideration by other publications. Emerging scholars are encouraged to apply and, if accepted, will be given an opportunity for early feedback in the writing process.
Full articles should be 6,000-8,000 words in length. Completed articles will be due by July 30th, 2019. Final acceptance will be subject to blind peer review.
The Soundtrack is a cross-disciplinary journal which brings together research in the area of sound and music studies in relation to film and other moving image media. Drawing on a range of critical traditions such as film studies, media studies, musicology and cultural studies, as well as interactive and emerging media, the journal welcomes articles that address a diversity of topics and which contribute to the development of this increasingly important field of study. We encourage writing that is accessible to audiences from a diversity of intellectual backgrounds and disciplines as well as providing a forum for practitioners.